Knowledge Transfer
Knowledge Transfer is achievement 18 of 37 in We Were Here Tomorrow. You unlock it by this: “Restored power to the Temporal Research Centre.” 1.5 percent of players have Knowledge Transfer, which is rank 25 of 37 from common to rare, in the late expedition.
Knowledge Transfer happens at Temporal Research Centre, and it does not ask for the Hook Gun, the Goop Gun, the prototype, or the access card. The icon is visible before you earn it, so you can read “Restored power to the Temporal Research Centre” before the popup. The Steam id is KnowledgeTransfer.

- Unlock text
- Restored power to the Temporal Research Centre
- Global unlock rate
- 1.5%
- Hidden
- No
- Place
- Temporal Research Centre
- Tool
- None
- API name
- KnowledgeTransfer
Playing for Knowledge Transfer
Bring two players and working microphones for Knowledge Transfer. Once the facility splits you, the walkie-talkies carry what the other Explorer can see, and Knowledge Transfer completes only when the pair actually does this: Restored power to the Temporal Research Centre.
The achievement beside Knowledge Transfer is A Matter of Time. Treat it as a nearby task while you chase Knowledge Transfer, not as a percent you are required to match.
Knowledge Transfer is more common than rank 26. If you are stuck, read “Restored power to the Temporal Research Centre” exactly before you assume a later puzzle is required.
On a later session, say “Restored power to the Temporal Research Centre” when you expect Knowledge Transfer to pop. 1.5 percent of players already have Knowledge Transfer. That share is a familiarity clue, not a clock.
Brief your partner with the full line “Restored power to the Temporal Research Centre” for Knowledge Transfer, punctuation included. A shorter paraphrase drops the condition that separates Knowledge Transfer from the achievements beside it.
Knowledge Transfer is tied to Temporal Research Centre. It does not ask for a dedicated tool. If an overlay shortens the icon, the Steam id KnowledgeTransfer still means Knowledge Transfer.
At rank 25 and 1.5 percent, Knowledge Transfer sits in the late expedition. Use that share of players as a familiarity clue for Knowledge Transfer, not as a timer and not as a required order.
Knowledge Transfer is a different task from You’re Chatty for a Statue. That other unlock is “Use the Goop Gun to lock your partner in place” at 2.4 percent. Stay on “Restored power to the Temporal Research Centre” when you are chasing Knowledge Transfer.
Restoring power at the Temporal Research Centre comes after you have already arrived. Arrival alone is A Matter of Time.
The Temporal Research Centre can be entered while its circuits are still dead. This plate is the restore. The doorway you already walked through does not count a second time.
