Tomorrow facility places

Thirteen rooms and devices in We Were Here Tomorrow are named by the 37 public achievements. A place named once is a single stop. A place named twice, or four times, is a cluster you can walk as a set. The unlock line gives you the room and the action. Start with the high-percent arrivals if the run is still young.

Start with the high-percent arrivals if you are still in the first half of a run. Exotic Matter Laboratory is All Matters Exotic at 69.4 percent. The Cargo Elevator is both Onwards and Upwards at 59.3 percent and Many Ways at 3.0 percent, and those two lines disagree on method: one activates the elevator, the other activates it without a fuse. The Particle Accelerator carries four lines and is the densest room name on the board.

Every cited place

All Matters Exotic is arrival at the Exotic Matter Laboratory, and 69.4 percent of players have it. It is the only achievement that names the lab. You have reached the room, and the line does not ask for a fuse, a power restore, or a tool. Most pairs call the lab out while the wake-up and the Wellness Check are still the plates they recognize, well before Gravitonics or Rift Zero.

Two achievements name the Cargo Elevator. Onwards and Upwards, at 59.3 percent, is activating the elevator. Many Ways, at 3.0 percent, is activating that same elevator without a fuse. The fuse is the difference. If the car is moving and a fuse was used, you have the common plate. If it rose with no fuse, you have the rare one. Tell your partner which method you used.

Four achievements name the Particle Accelerator, the densest room on the board. This is fine is the Terminus at 53.4 percent. MAGNETS! reactivates a Magnetic Stabilizer at 51.0 percent. Any Colour You Like reactivates the targeting array at 34.0 percent. Ensnared Potential turns the accelerator on at 18.7 percent. Arrival, the stabilizer, the array, and the power-on are four different calls.

Spiraling is the only achievement that names Gravitonics, at 27.7 percent, and the line is gaining access. It is not a power restore and it is not the Particle Accelerator next door, even though those plates sit near each other. When you get in, say Gravitonics, so the access grant is not confused with the accelerator’s targeting array.

Relativity is the only achievement that names the impossible staircases, at 20.3 percent. The line is that you explored them. It does not name a tool, a fuse, or a power switch. Treat the staircases as their own place beside the accelerator cluster. If your partner says the stairs are wrong, you are on Relativity, not on MAGNETS!.

R&D Headquarters is named twice. Recon & Disclose, at 17.5 percent, is arrival on the second floor. Turn It Off And On Again, at 7.8 percent, is restoring power there. Walking onto the floor does not restore the power, and restoring the power is the rarer of the two. Say whether you have arrived or whether the lights are back.

The Temporal Research Centre is named twice. A Matter of Time, at 5.7 percent, is arrival. Knowledge Transfer, at 1.5 percent, is restoring power in that centre. The construction site beside it is a third place, Forward to the Past, and it is not this arrival. Tell your partner if you are inside the centre or still on the build site.

Forward to the Past is the only achievement that names the TRC Construction Site, at 1.3 percent. The line is that you adventured through it. The Temporal Research Centre next door has its own arrival and its own power restore. The construction site is a separate walk, and 1.3 percent of players have recorded it.

All Grown Up is the only achievement that names the Battery Bulb, at 0.8 percent, and the line is that you cultivated one. It is a late action, not a first-night pickup in the Exotic Matter Laboratory. If nobody has cultivated anything, you are not on this plate yet. Say Battery Bulb only when cultivation is what you actually did.

Through the Looking Glass is the only achievement that names Beyond the Rift, at 0.5 percent. The line is that you ventured there. Securing Rift Zero and closing Rift Zero are different plates, each at 0.1 percent, and neither says you went beyond the rift. If you are past the threshold, this is the 0.5 percent venture, not either ending.

Farpoint is the only achievement that names the Human Outpost, at 0.2 percent. The line is that you discovered it. It sits at the rare end of the board, past the labs most pairs see on a first night. Discovery is the whole condition. There is no second plate for powering the outpost or for leaving it.

Why So Molecular? is the only achievement that names the Theta Splice, at 0.1 percent. The line is restoring power to the Theta Splice device. It is a device, not a lobby, and it sits with the other 0.1 percent endings. Restoring that power is not the same call as securing Rift Zero or finishing Essentia Emendare.

Rift Zero is named twice, and both plates sit at 0.1 percent. Dawn of Tomorrow is securing Rift Zero. Tomorrow May Never Come is closing Rift Zero. Secure and close are different endings. In February 2026 the phenomenon was called Rift 0, and the launch achievements use Rift Zero for both of these lines. Ask which verb your partner means.

How to walk a cluster

Particle Accelerator gathers This is fine (Terminus, 53.4 percent), MAGNETS! (Magnetic Stabilizer, 51.0 percent), Any Colour You Like (targeting array, 34.0 percent), and Ensnared Potential (turn the accelerator on, 18.7 percent). Gravitonics is only Spiraling at 27.7 percent, and Impossible Staircases is only Relativity at 20.3 percent, but both sit next to the accelerator because the plates link that way. R&D Headquarters is Recon & Disclose on the second floor at 17.5 percent and Turn It Off And On Again for restored power at 7.8 percent. Temporal Research Centre is arrival at 5.7 percent and restored power at 1.5 percent. The construction site beside it is Forward to the Past at 1.3 percent.

The late names are easy to over-call on a first night. Battery Bulb is All Grown Up, cultivating one, at 0.8 percent. Beyond the Rift is Through the Looking Glass at 0.5 percent. Human Outpost is Farpoint at 0.2 percent. Theta Splice is Why So Molecular? at 0.1 percent, restoring power to the device. Rift Zero is both Dawn of Tomorrow, secured, and Tomorrow May Never Come, closed, each at 0.1 percent. If your partner says they are “at the rift” in the first hour, they are more likely in the Exotic Matter Laboratory or still at the wake-up. Ask which unlock line they can read.

13 places

Exotic Matter Laboratory

All Matters Exotic

1

Cargo Elevator

Many Ways; Onwards and Upwards

2

Particle Accelerator

This is fine; MAGNETS!; Any Colour You Like; Ensnared Potential

4

Gravitonics

Spiraling

1

Impossible Staircases

Relativity

1

R&D Headquarters

Recon & Disclose; Turn It Off And On Again

2

Temporal Research Centre

A Matter of Time; Knowledge Transfer

2

TRC Construction Site

Forward to the Past

1

Battery Bulb

All Grown Up

1

Beyond the Rift

Through the Looking Glass

1

Human Outpost

Farpoint

1

Theta Splice

Why So Molecular?

1

Rift Zero

Dawn of Tomorrow; Tomorrow May Never Come

2

Facility space among the named rooms
Facility view for the named rooms.
Second view among the named rooms
A second view of the named rooms.
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