We Were Here Tomorrow languages
We Were Here Tomorrow has a wide interface list and a short full-audio set. Full audio covers English, Japanese, Portuguese - Brazil, Simplified Chinese, and Spanish - Latin America. Every other language on the list is interface support without that full-audio mark: French, Italian, German, Arabic, Dutch, Korean, Polish, Russian, Traditional Chinese, Turkish, and Ukrainian. The audio filter splits those two groups. Hiding a row does not add or remove a language.
Audio matters more in this game than in a solo shooter because both players are talking over the walkie-talkie while the facility also speaks. Pick a full-audio language if you want spoken director lines in that language. Pick any interface language for menus if your partner will carry the call in a language you both speak. The pair still needs microphones either way. Interface text does not replace the headset.
Full audio versus interface
The five full-audio names are English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America. Japanese and Simplified Chinese are full audio. Traditional Chinese is interface only, which is an easy mix-up if one player assumes both Chinese options are dubbed. Portuguese - Brazil is the Portuguese line that carries full audio. Spanish - Latin America is the Spanish line with full audio. English is full audio as well, and the achievement names stay in English.
Interface-only names are French, Italian, German, Arabic, Dutch, Korean, Polish, Russian, Traditional Chinese, Turkish, Ukrainian. Korean, Russian, Polish, Turkish, Ukrainian, French, Italian, German, Arabic, and Dutch are in that group along with Traditional Chinese. A Korean or Russian menu does not, on this list, come with full audio. If your group needs spoken lines, choose one of the five full-audio options for the game audio and keep talking to each other in whatever language you already use on the radio.
The table is the full language list, one row per language, with a full-audio mark on five of them. The order is the list order, not a quality ranking. Hide the interface-only rows when you are choosing a dub, or hide the full-audio rows when you only want to confirm that your menu language exists. The row count follows the filter. All 16 languages are present before you touch it.
Choosing a language for a crossplay pair
Crossplay joins Steam, PlayStation 5, and Xbox Series X|S. It does not force one language on both consoles. Each player can set interface text locally. You still need one call language so “Magnetic Stabilizer” and “Cargo Elevator” mean the same object. Achievement titles stay in English, matching the board. Your menus can be French while you say the elevator name in French between yourselves. Rare achievements keep those English titles.
If one player is on Japanese full audio and the other is on an interface-only language, the spoken facility audio will not match. That is survivable if the walkie-talkie call is clear, and it is a bad surprise if you both expected the same dub. Decide it in the Radio checklist, next to the microphones, before the Wellness Check. Corporate Exercise is 93.2 percent and it arrives early. You will know within minutes whether you can hear each other. You will not know from that check whether the dub matches.
Session limits beside languages
The five dubs are English, Japanese, Portuguese - Brazil, Simplified Chinese, and Spanish - Latin America. Those are the languages you can expect the facility to speak.
Traditional Chinese is interface only, while Simplified Chinese is a full dub. Do not assume both Chinese options speak Director Kathleen Bowe’s lines.
Portuguese - Brazil is the Portuguese line with full audio. Spanish - Latin America is the Spanish line with full audio. No other Portuguese or Spanish variant is on the list.
French, Italian, German, Arabic, and Dutch are interface languages. A menu in any of them does not add spoken facility lines.
Korean, Polish, Russian, Turkish, and Ukrainian are interface languages too. A Korean or Russian menu is a common surprise, because neither one is a dub.
Each player sets interface text on their own machine. Crossplay across Steam, PlayStation 5, and Xbox Series X|S does not force one language onto both consoles.
You still need one call language, so Magnetic Stabilizer and Cargo Elevator mean the same object when the rooms split.
Achievement titles stay in English on the board. A French menu does not rename Dawn of Tomorrow, Class 1 Hoarder, or MAGNETS!.
If one player hears the Japanese dub and the other is on an interface-only language, the spoken facility lines will not match. Agree that before the Wellness Check.
Corporate Exercise arrives early, at 93.2 percent. Within minutes you will know whether the headsets work. That check does not tell you whether the dubs match.
Interface text does not replace the microphone. Both players still need a working headset, and on PC that headset must be PC-compatible.
The pair can keep two different menus and still finish the call when the walkie-talkie language is one you both already speak.
Sixteen languages are in the game, and five of them are full audio. Hiding a row in the filter does not remove that language from the expedition.
| Language | Audio | Interface |
|---|---|---|
| English | Full audio | Interface |
| French | No full audio | Interface |
| Italian | No full audio | Interface |
| German | No full audio | Interface |
| Arabic | No full audio | Interface |
| Dutch | No full audio | Interface |
| Japanese | Full audio | Interface |
| Korean | No full audio | Interface |
| Polish | No full audio | Interface |
| Portuguese - Brazil | Full audio | Interface |
| Russian | No full audio | Interface |
| Simplified Chinese | Full audio | Interface |
| Spanish - Latin America | Full audio | Interface |
| Traditional Chinese | No full audio | Interface |
| Turkish | No full audio | Interface |
| Ukrainian | No full audio | Interface |
